Join us on Thursday 25th July for our next London event, hosted by Slalom Build, part of Slalom, a purpose-led, global business and technology consulting company.
We have an incredible line-up for you featuring talks from; David Kirk @ Wayve, a company pioneering AI technology for self-driving cars, Ryan Cormack @ Mortorway, an online-only used car marketplace and James Gibbard from our hosts at Slalom Build.
First up, we will welcome to the stage David Kirk, Platform Engineer at Wayve who will give a high-level overview of the architecture of the infrastructure at Wayve. He will also be diving into their ephemeral environments and how they made it easy for developers to use them while working locally.
Ryan Cormack from Motorway will then explore how you can use various IaC tools to build applications without needing to manage any 'traditional' infrastructure or app code.
Finally, we have James Gibbard from our hosts at Slalom Build who will dive into the challenges faced in moving game development to the cloud, including remote collaboration, data transfer bottlenecks, and managing distributed compute resources.
Our usual format will be followed, with the 3 x 20 minute talks starting at 7pm.
Refreshments and drinks will be available on the night, courtesy of Slalom Build!
To RSVP for this event, click here.
Agenda:
7:00pm - David Kirk, Platform Engineer @ Wayve
"Hybrid Local/Kubernetes Development Environment"
Join Dave for an overview of Wayve's infrastructure (a team that he had the good fortune of building from scratch). David will do a high-level overview of the architecture of the infrastructure, before diving into their ephemeral environments and how they made it easy for developers to use them while working locally.
7:20pm - Ryan Cormack, Principal Engineer @ Motorway
"Infrastructure IS Code"
With public clouds offering more and more services, and IaC tooling adopting general purpose programming languages, there can be a blurred line between what infrastructure is and what your code is.
In this talk we'll look at how you can use various IaC tools to build applications without needing to manage any 'traditional' infrastructure or app code and what implications this may have.
7:40pm - James Gibbard, Principal Engineer @ Slalom Build
"Building and Scaling Computer Games Development in the Cloud"
Explore the challenges faced in moving game development to the cloud, including remote collaboration, data transfer bottlenecks, and managing distributed compute resources. Learn how we tackled these issues by implementing robust cloud infrastructure, optimising bandwidth usage, and leveraging build farms for efficient game compilation. Join us to see how these solutions can transform the development process and enhance the ability to scale and innovate.
We look forward to seeing many of you on the night!
Thanks,
The DOXLON team
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